/* * This file is part of DisOrder. * Copyright (C) 2004-2009 Richard Kettlewell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** @file server/play.c * @brief Playing tracks * * This file is rather badly organized. Sorry. It's better than it was... */ #include "disorder-server.h" #include #define SPEAKER "disorder-speaker" /** @brief The current playing track or NULL */ struct queue_entry *playing; /** @brief Set when paused */ int paused; static void finished(ev_source *ev); static int start_child(struct queue_entry *q, const struct pbgc_params *params, void attribute((unused)) *bgdata); static int prepare_child(struct queue_entry *q, const struct pbgc_params *params, void attribute((unused)) *bgdata); static void ensure_next_scratch(ev_source *ev); /** @brief File descriptor of our end of the socket to the speaker */ static int speaker_fd = -1; /** @brief Set when shutting down */ static int shutting_down; /* Speaker ------------------------------------------------------------------ */ /** @brief Called when speaker process terminates * * Currently kills of DisOrder completely. A future version could terminate * the speaker when nothing was going on, or recover from failures, though any * tracks with decoders already started would need to have them restarted. */ static int speaker_terminated(ev_source attribute((unused)) *ev, pid_t attribute((unused)) pid, int attribute((unused)) status, const struct rusage attribute((unused)) *rusage, void attribute((unused)) *u) { disorder_fatal(0, "speaker subprocess %s", wstat(status)); } /** @brief Called when we get a message from the speaker process */ static int speaker_readable(ev_source *ev, int fd, void attribute((unused)) *u) { struct speaker_message sm; int ret = speaker_recv(fd, &sm); if(ret < 0) return 0; /* EAGAIN */ if(!ret) { /* EOF */ ev_fd_cancel(ev, ev_read, fd); return 0; } switch(sm.type) { case SM_PAUSED: /* track ID is paused, DATA seconds played */ D(("SM_PAUSED %s %ld", sm.id, sm.data)); playing->sofar = sm.data; break; case SM_FINISHED: /* scratched the playing track */ case SM_STILLBORN: /* scratched too early */ case SM_UNKNOWN: /* scratched WAY too early */ if(playing && !strcmp(sm.id, playing->id)) { if((playing->state == playing_unplayed || playing->state == playing_started) && sm.type == SM_FINISHED) playing->state = playing_ok; finished(ev); } break; case SM_PLAYING: /* track ID is playing, DATA seconds played */ D(("SM_PLAYING %s %ld", sm.id, sm.data)); playing->sofar = sm.data; break; case SM_ARRIVED: { /* track ID is now prepared */ struct queue_entry *q; for(q = qhead.next; q != &qhead && strcmp(q->id, sm.id); q = q->next) ; if(q && q->preparing) { q->preparing = 0; q->prepared = 1; /* We might be waiting to play the now-prepared track */ play(ev); } break; } default: disorder_error(0, "unknown speaker message type %d", sm.type); } return 0; } /** @brief Initialize the speaker process */ void speaker_setup(ev_source *ev) { int sp[2]; pid_t pid; struct speaker_message sm; if(socketpair(PF_UNIX, SOCK_DGRAM, 0, sp) < 0) disorder_fatal(errno, "error calling socketpair"); if(!(pid = xfork())) { exitfn = _exit; ev_signal_atfork(ev); xdup2(sp[0], 0); xdup2(sp[0], 1); xclose(sp[0]); xclose(sp[1]); signal(SIGPIPE, SIG_DFL); #if 0 execlp("valgrind", "valgrind", SPEAKER, "--config", configfile, debugging ? "--debug" : "--no-debug", log_default == &log_syslog ? "--syslog" : "--no-syslog", (char *)0); #else execlp(SPEAKER, SPEAKER, "--config", configfile, debugging ? "--debug" : "--no-debug", log_default == &log_syslog ? "--syslog" : "--no-syslog", (char *)0); #endif disorder_fatal(errno, "error invoking %s", SPEAKER); } ev_child(ev, pid, 0, speaker_terminated, 0); speaker_fd = sp[1]; xclose(sp[0]); cloexec(speaker_fd); /* Wait for the speaker to be ready */ speaker_recv(speaker_fd, &sm); nonblock(speaker_fd); if(ev_fd(ev, ev_read, speaker_fd, speaker_readable, 0, "speaker read") < 0) disorder_fatal(0, "error registering speaker socket fd"); } /** @brief Tell the speaker to reload its configuration */ void speaker_reload(void) { struct speaker_message sm; memset(&sm, 0, sizeof sm); sm.type = SM_RELOAD; speaker_send(speaker_fd, &sm); } /* Track termination -------------------------------------------------------- */ /** @brief Called when the currently playing track finishes playing * @param ev Event loop or NULL * * There are three places this is called from: * * 1) speaker_readable(), when the speaker tells us the playing track finished. * (Technically the speaker lies a little to arrange for gapless play.) * * 2) player_finished(), when the player for a non-raw track (i.e. one that * does not use the speaker) finishes. * * 3) quitting(), after signalling the decoder or player but possible before it * has actually terminated. In this case @p ev is NULL, inhibiting any further * attempt to play anything. */ static void finished(ev_source *ev) { D(("finished playing=%p", (void *)playing)); if(!playing) return; if(playing->state != playing_scratched) notify_not_scratched(playing->track, playing->submitter); switch(playing->state) { case playing_ok: eventlog("completed", playing->track, (char *)0); break; case playing_scratched: eventlog("scratched", playing->track, playing->scratched, (char *)0); break; case playing_failed: eventlog("failed", playing->track, wstat(playing->wstat), (char *)0); break; default: break; } queue_played(playing); recent_write(); playing = 0; /* Try to play something else */ if(ev) play(ev); } /** @brief Called when a player or decoder process terminates * * This is called when a decoder process terminates (which might actually be * some time before the speaker reports it as finished) or when a non-raw * (i.e. non-speaker) player terminates. In the latter case it's imaginable * that the OS has buffered the last few samples. * * NB. The finished track might NOT be in the queue (yet) - it might be a * pre-chosen scratch. */ static int player_finished(ev_source *ev, pid_t pid, int status, const struct rusage attribute((unused)) *rusage, void *u) { struct queue_entry *q = u; D(("player_finished pid=%lu status=%#x", (unsigned long)pid, (unsigned)status)); /* Record that this PID is dead. If we killed the track we might know this * already, but also it might have exited or crashed. Either way we don't * want to end up signalling it. */ q->pid = -1; switch(q->state) { case playing_unplayed: case playing_random: /* If this was a pre-prepared track then either it failed or we * deliberately stopped it: it might have been removed from the queue, or * moved down the queue, or the speaker might be on a break. So we leave * it state alone for future use. */ break; default: /* We actually started playing this track. */ if(status) { /* Don't override 'scratched' with 'failed'. */ if(q->state != playing_scratched) q->state = playing_failed; } else q->state = playing_ok; break; } /* Regardless we always report and record the status and do cleanup for * prefork calls. */ if(status) disorder_error(0, "player for %s %s", q->track, wstat(status)); if(q->type & DISORDER_PLAYER_PREFORK) play_cleanup(q->pl, q->data); q->wstat = status; /* If this actually was the current track, and does not use the speaker * process, then it must have finished. For raw-output players we will get a * separate notification from the speaker process. */ if(q == playing && (q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) finished(ev); return 0; } /* Track initiation --------------------------------------------------------- */ /** @brief Find the player for @p q */ static const struct stringlist *find_player(const struct queue_entry *q) { int n; for(n = 0; n < config->player.n; ++n) if(fnmatch(config->player.s[n].s[0], q->track, 0) == 0) break; if(n >= config->player.n) return NULL; else return &config->player.s[n]; } /** @brief Start to play @p q * @param ev Event loop * @param q Track to play/prepare * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL * * This makes @p actually start playing. It calls prepare() if necessary and * either sends an @ref SM_PLAY command or invokes the player itself in a * subprocess. * * It's up to the caller to set @ref playing and @c playing->state (this might * be changed in the future). */ static int start(ev_source *ev, struct queue_entry *q) { const struct stringlist *player; int rc; D(("start %s", q->id)); /* Find the player plugin. */ if(!(player = find_player(q)) < 0) return START_HARDFAIL; /* No player */ if(!(q->pl = open_plugin(player->s[1], 0))) return START_HARDFAIL; q->type = play_get_type(q->pl); /* Special handling for raw-format players */ if((q->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) { /* Make sure that the track is prepared */ if((rc = prepare(ev, q))) return rc; /* Now we're sure it's prepared, start it playing */ /* TODO actually it might not be fully prepared yet - it's all happening in * a subprocess. See speaker.c for further discussion. */ struct speaker_message sm[1]; memset(sm, 0, sizeof sm); strcpy(sm->id, q->id); sm->type = SM_PLAY; speaker_send(speaker_fd, sm); D(("sent SM_PLAY for %s", sm->id)); /* Our caller will set playing and playing->state = playing_started */ return START_OK; } else { rc = play_background(ev, player, q, start_child, NULL); if(rc == START_OK) ev_child(ev, q->pid, 0, player_finished, q); /* Our caller will set playing and playing->state = playing_started */ return rc; } } /** @brief Child-process half of start() * @return Process exit code * * Called in subprocess to execute non-raw-format players (via plugin). */ static int start_child(struct queue_entry *q, const struct pbgc_params *params, void attribute((unused)) *bgdata) { int n; /* Wait for a device to clear. This ugliness is now deprecated and will * eventually be removed. */ if(params->waitdevice) { ao_initialize(); if(*params->waitdevice) { n = ao_driver_id(params->waitdevice); if(n == -1) disorder_fatal(0, "invalid libao driver: %s", params->waitdevice); } else n = ao_default_driver_id(); /* Make up a format. */ ao_sample_format format; memset(&format, 0, sizeof format); format.bits = 8; format.rate = 44100; format.channels = 1; format.byte_format = AO_FMT_NATIVE; int retries = 20; struct timespec ts; ts.tv_sec = 0; ts.tv_nsec = 100000000; /* 0.1s */ ao_device *device; while((device = ao_open_live(n, &format, 0)) == 0 && retries-- > 0) nanosleep(&ts, 0); if(device) ao_close(device); } /* Play the track */ play_track(q->pl, params->argv, params->argc, params->rawpath, q->track); return 0; } /** @brief Prepare a track for later play * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL * * This can be called either when we want to play the track or slightly before * so that some samples are decoded and available in a buffer. * * Only applies to raw-format (i.e. speaker-using) players; everything else * gets @c START_OK. */ int prepare(ev_source *ev, struct queue_entry *q) { const struct stringlist *player; /* If there's a decoder (or player!) going we do nothing */ if(q->pid >= 0) return START_OK; /* If the track is already prepared, do nothing */ if(q->prepared || q->preparing) return START_OK; /* Find the player plugin */ if(!(player = find_player(q)) < 0) return START_HARDFAIL; /* No player */ q->pl = open_plugin(player->s[1], 0); q->type = play_get_type(q->pl); if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) return START_OK; /* Not a raw player */ int rc = play_background(ev, player, q, prepare_child, NULL); if(rc == START_OK) { ev_child(ev, q->pid, 0, player_finished, q); q->preparing = 1; /* Actually the track is still "in flight" */ rc = START_SOFTFAIL; } return rc; } /** @brief Child-process half of prepare() * @return Process exit code * * Called in subprocess to execute the decoder for a raw-format player. * * @todo We currently run the normalizer from here in a double-fork. This is * unsatisfactory for many reasons: we can't prevent it outliving the main * server and we don't adequately report its exit status. */ static int prepare_child(struct queue_entry *q, const struct pbgc_params *params, void attribute((unused)) *bgdata) { /* np will be the pipe to disorder-normalize */ int np[2]; if(socketpair(PF_UNIX, SOCK_STREAM, 0, np) < 0) disorder_fatal(errno, "error calling socketpair"); /* Beware of the Leopard! On OS X 10.5.x, the order of the shutdown * calls here DOES MATTER. If you do the SHUT_WR first then the SHUT_RD * fails with "Socket is not connected". I think this is a bug but * provided implementors either don't care about the order or all agree * about the order, choosing the reliable order is an adequate * workaround. */ xshutdown(np[1], SHUT_RD); /* decoder writes to np[1] */ xshutdown(np[0], SHUT_WR); /* normalize reads from np[0] */ blocking(np[0]); blocking(np[1]); /* Start disorder-normalize. We double-fork so that nothing has to wait * for disorder-normalize. */ pid_t npid; if(!(npid = xfork())) { /* Grandchild of disorderd */ if(!xfork()) { /* Great-grandchild of disorderd */ /* Connect to the speaker process */ struct sockaddr_un addr; memset(&addr, 0, sizeof addr); addr.sun_family = AF_UNIX; snprintf(addr.sun_path, sizeof addr.sun_path, "%s/speaker/socket", config->home); int sfd = xsocket(PF_UNIX, SOCK_STREAM, 0); if(connect(sfd, (const struct sockaddr *)&addr, sizeof addr) < 0) disorder_fatal(errno, "connecting to %s", addr.sun_path); /* Send the ID, with a NATIVE-ENDIAN 32 bit length */ uint32_t l = strlen(q->id); if(write(sfd, &l, sizeof l) < 0 || write(sfd, q->id, l) < 0) disorder_fatal(errno, "writing to %s", addr.sun_path); /* Await the ack */ if (read(sfd, &l, 1) < 0) disorder_fatal(errno, "reading ack from %s", addr.sun_path); /* Plumbing */ xdup2(np[0], 0); xdup2(sfd, 1); xclose(np[0]); xclose(np[1]); xclose(sfd); /* TODO stderr shouldn't be redirected for disorder-normalize * (but it should be for play_track() */ execlp("disorder-normalize", "disorder-normalize", log_default == &log_syslog ? "--syslog" : "--no-syslog", "--config", configfile, (char *)0); disorder_fatal(errno, "executing disorder-normalize"); /* End of the great-grandchild of disorderd */ } /* Back in the grandchild of disorderd */ _exit(0); /* End of the grandchild of disorderd */ } /* Back in the child of disorderd */ /* Wait for the grandchild of disordered to finish */ int n; while(waitpid(npid, &n, 0) < 0 && errno == EINTR) ; /* Pass the file descriptor to the driver in an environment * variable. */ char buffer[64]; snprintf(buffer, sizeof buffer, "DISORDER_RAW_FD=%d", np[1]); if(putenv(buffer) < 0) disorder_fatal(errno, "error calling putenv"); /* Close all the FDs we don't need */ xclose(np[0]); /* Start the decoder itself */ play_track(q->pl, params->argv, params->argc, params->rawpath, q->track); return 0; } /** @brief Abandon a queue entry * * Called from c_remove() (but NOT when scratching a track). Only does * anything to raw-format tracks. Terminates the background decoder and tells * the speaker process to cancel the track. */ void abandon(ev_source attribute((unused)) *ev, struct queue_entry *q) { struct speaker_message sm; if(q->pid < 0) return; /* Not prepared. */ if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) return; /* Not a raw player. */ /* Terminate the player. */ kill(-q->pid, config->signal); /* Cancel the track. */ memset(&sm, 0, sizeof sm); sm.type = SM_CANCEL; strcpy(sm.id, q->id); speaker_send(speaker_fd, &sm); } /* Random tracks ------------------------------------------------------------ */ /** @brief Called with a new random track * @param ev Event loop * @param track Track name */ static void chosen_random_track(ev_source *ev, const char *track) { struct queue_entry *q; if(!track) return; /* Add the track to the queue */ q = queue_add(track, 0, WHERE_END, NULL, origin_random); D(("picked %p (%s) at random", (void *)q, q->track)); queue_write(); /* Maybe a track can now be played */ play(ev); } /** @brief Maybe add a randomly chosen track * @param ev Event loop * * Picking can take some time so the track will only be added after this * function has returned. */ void add_random_track(ev_source *ev) { struct queue_entry *q; long qlen = 0; /* If random play is not enabled then do nothing. */ if(shutting_down || !random_is_enabled()) return; /* Count how big the queue is */ for(q = qhead.next; q != &qhead; q = q->next) ++qlen; /* If it's smaller than the desired size then add a track */ if(qlen < config->queue_pad) trackdb_request_random(ev, chosen_random_track); } /* Track initiation (part 2) ------------------------------------------------ */ /** @brief Attempt to play something * * This is called from numerous locations - whenever it might conceivably have * become possible to play something. */ void play(ev_source *ev) { struct queue_entry *q; int random_enabled = random_is_enabled(); D(("play playing=%p", (void *)playing)); /* If we're shutting down, or there's something playing, or playing is not * enabled, give up now */ if(shutting_down || playing || !playing_is_enabled()) return; /* See if there's anything to play */ if(qhead.next == &qhead) { /* Queue is empty. We could just wait around since there are periodic * attempts to add a random track anyway. However they are rarer than * attempts to force a track so we initiate one now. */ add_random_track(ev); /* chosen_random_track() will call play() when a new random track has been * added to the queue. */ return; } /* There must be at least one track in the queue. */ q = qhead.next; /* If random play is disabled but the track is a non-adopted random one * then don't play it. play() will be called again when random play is * re-enabled. */ if(!random_enabled && q->origin == origin_random) return; D(("taken %p (%s) from queue", (void *)q, q->track)); /* Try to start playing. */ switch(start(ev, q)) { case START_HARDFAIL: if(q == qhead.next) { queue_remove(q, 0); /* Abandon this track. */ queue_played(q); recent_write(); } /* Oh well, try the next one */ play(ev); break; case START_SOFTFAIL: /* We'll try the same track again shortly. */ break; case START_OK: /* Remove from the queue */ if(q == qhead.next) { queue_remove(q, 0); queue_write(); } /* It's become the playing track */ playing = q; xtime(&playing->played); playing->state = playing_started; notify_play(playing->track, playing->submitter); eventlog("playing", playing->track, playing->submitter ? playing->submitter : (const char *)0, (const char *)0); /* Maybe add a random track. */ add_random_track(ev); /* If there is another track in the queue prepare it now. This could * potentially be a just-added random track. */ if(qhead.next != &qhead) prepare(ev, qhead.next); /* Make sure there is a prepared scratch */ ensure_next_scratch(ev); break; } } /* Miscelleneous ------------------------------------------------------------ */ /** @brief Return true if play is enabled */ int playing_is_enabled(void) { const char *s = trackdb_get_global("playing"); return !s || !strcmp(s, "yes"); } /** @brief Enable play */ void enable_playing(const char *who, ev_source *ev) { trackdb_set_global("playing", "yes", who); /* Add a random track if necessary. */ add_random_track(ev); play(ev); } /** @brief Disable play */ void disable_playing(const char *who) { trackdb_set_global("playing", "no", who); } /** @brief Return true if random play is enabled */ int random_is_enabled(void) { const char *s = trackdb_get_global("random-play"); return !s || !strcmp(s, "yes"); } /** @brief Enable random play */ void enable_random(const char *who, ev_source *ev) { trackdb_set_global("random-play", "yes", who); add_random_track(ev); play(ev); } /** @brief Disable random play */ void disable_random(const char *who) { trackdb_set_global("random-play", "no", who); } /* Scratching --------------------------------------------------------------- */ /** @brief Track to play next time something is scratched */ static struct queue_entry *next_scratch; /** @brief Ensure there isa prepared scratch */ static void ensure_next_scratch(ev_source *ev) { if(next_scratch) /* There's one already */ return; if(!config->scratch.n) /* There are no scratches */ return; int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0); next_scratch = queue_add(config->scratch.s[r], NULL, WHERE_NOWHERE, NULL, origin_scratch); if(ev) prepare(ev, next_scratch); } /** @brief Scratch a track * @param who User responsible (or NULL) * @param id Track ID (or NULL for current) */ void scratch(const char *who, const char *id) { struct speaker_message sm; D(("scratch playing=%p state=%d id=%s playing->id=%s", (void *)playing, playing ? playing->state : 0, id ? id : "(none)", playing ? playing->id : "(none)")); /* There must be a playing track; it must be in a scratchable state; if a * specific ID was mentioned it must be that track. */ if(playing && (playing->state == playing_started || playing->state == playing_paused) && (!id || !strcmp(id, playing->id))) { /* Update state (for the benefit of the 'recent' list) */ playing->state = playing_scratched; playing->scratched = who ? xstrdup(who) : 0; /* Find the player and kill the whole process group */ if(playing->pid >= 0) { D(("kill -%d -%lu", config->signal, (unsigned long)playing->pid)); kill(-playing->pid, config->signal); } /* Tell the speaker, if we think it'll care */ if((playing->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) { memset(&sm, 0, sizeof sm); sm.type = SM_CANCEL; strcpy(sm.id, playing->id); speaker_send(speaker_fd, &sm); D(("sending SM_CANCEL for %s", playing->id)); } /* If playing is enabled then add a scratch to the queue. Having a scratch * appear in the queue when further play is disabled is weird and * contradicts implicit assumptions made elsewhere, so we try to avoid * it. */ if(playing_is_enabled()) { /* Try to make sure there is a scratch */ ensure_next_scratch(NULL); /* Insert it at the head of the queue */ if(next_scratch){ next_scratch->submitter = who; queue_insert_entry(&qhead, next_scratch); eventlog_raw("queue", queue_marshall(next_scratch), (const char *)0); next_scratch = NULL; } } notify_scratch(playing->track, playing->submitter, who, xtime(0) - playing->played); } } /* Server termination ------------------------------------------------------- */ /** @brief Called from quit() to tear down everything belonging to this file */ void quitting(ev_source *ev) { struct queue_entry *q; /* Don't start anything new */ shutting_down = 1; /* Shut down the current player */ if(playing) { if(playing->pid >= 0) kill(-playing->pid, config->signal); playing->state = playing_quitting; finished(0); } /* Zap any background decoders that are going */ for(q = qhead.next; q != &qhead; q = q->next) if(q->pid >= 0) { D(("kill -%d %lu", config->signal, (unsigned long)q->pid)); kill(-q->pid, config->signal); } /* Don't need the speaker any more */ ev_fd_cancel(ev, ev_read, speaker_fd); xclose(speaker_fd); } /* Pause and resume --------------------------------------------------------- */ /** @brief Pause the playing track */ int pause_playing(const char *who) { struct speaker_message sm; long played; /* Can't pause if already paused or if nothing playing. */ if(!playing || paused) return 0; switch(playing->type & DISORDER_PLAYER_TYPEMASK) { case DISORDER_PLAYER_STANDALONE: if(!(playing->type & DISORDER_PLAYER_PAUSES)) { default: disorder_error(0, "cannot pause because player is not powerful enough"); return -1; } if(play_pause(playing->pl, &played, playing->data)) { disorder_error(0, "player indicates it cannot pause"); return -1; } xtime(&playing->lastpaused); playing->uptopause = played; playing->lastresumed = 0; break; case DISORDER_PLAYER_RAW: memset(&sm, 0, sizeof sm); sm.type = SM_PAUSE; speaker_send(speaker_fd, &sm); break; } if(who) disorder_info("paused by %s", who); notify_pause(playing->track, who); paused = 1; if(playing->state == playing_started) playing->state = playing_paused; eventlog("state", "pause", (char *)0); return 0; } /** @brief Resume playing after a pause */ void resume_playing(const char *who) { struct speaker_message sm; if(!paused) return; paused = 0; if(!playing) return; switch(playing->type & DISORDER_PLAYER_TYPEMASK) { case DISORDER_PLAYER_STANDALONE: if(!(playing->type & DISORDER_PLAYER_PAUSES)) { default: /* Shouldn't happen */ return; } play_resume(playing->pl, playing->data); xtime(&playing->lastresumed); break; case DISORDER_PLAYER_RAW: memset(&sm, 0, sizeof sm); sm.type = SM_RESUME; speaker_send(speaker_fd, &sm); break; } if(who) disorder_info("resumed by %s", who); notify_resume(playing->track, who); if(playing->state == playing_paused) playing->state = playing_started; eventlog("state", "resume", (char *)0); } /* Local Variables: c-basic-offset:2 comment-column:40 fill-column:79 indent-tabs-mode:nil End: */